Budapest University of Technology and Economics, Faculty of Electrical Engineering and Informatics

    címtáras azonosítással

    vissza a tantárgylistához   nyomtatható verzió    

    Human-Computer Interaction

    A tantárgy neve magyarul / Name of the subject in Hungarian: Ember-gép interfész

    Last updated: 2019. február 1.

    Budapest University of Technology and Economics
    Faculty of Electrical Engineering and Informatics

    Electrical Engineering, MSc,

    Smart city minor specialization

    Course ID Semester Assessment Credit Tantárgyfélév
    VITMMA11 2 2/1/0/v 4  
    3. Course coordinator and department Dr. Zainkó Csaba,
    Web page of the course
    4. Instructors

    Géza Németh, Associate Professor, BME TMIT

    Csaba Zainkó, Senior Lecturer, BME TMIT

    Bálint Gyires-Tóth, Senior Lecturer, BME TMIT
    5. Required knowledge


    Basic programming
    6. Pre-requisites
    NEM ( TárgyEredmény( "BMEVITMM224" , "jegy" , _ ) >= 2
    TárgyEredmény("BMEVITMM224", "FELVETEL", AktualisFelev()) > 0
    TárgyEredmény( "BMEVITMMA23", "jegy" , _ ) >= 2
    TárgyEredmény("BMEVITMMA23", "FELVETEL", AktualisFelev()) > 0)

    A fenti forma a Neptun sajátja, ezen technikai okokból nem változtattunk.

    A kötelező előtanulmányi rend az adott szak honlapján és képzési programjában található.

    Speech information systems
    7. Objectives, learning outcomes and obtained knowledge Objectives, learning outcomes and obtained knowledge The aim of the subject is to introduce visual, gesture and speech interface technologies to students in Human Computer Interaction (HCI). The focus is on applications and services in intelligent environments (smart city, home, workplace)  and their personalized and context-sensitive interfaces. The course will introduce in detail the elements of the user interface, the basic principles of software ergonomics, the evaluation methods of software from an ergonomic point of view.  Parallel to introduction of theory, practical classes are also held. Students will demonstrate the comprehension of the material by solving practical problems. By the end of the course students will learn the basic principles necessary for the design,prototyping, testing and evaluation of user interfaces so that they could employ that knowledge during their future work career.
    8. Synopsis


     Basic concepts and definitions

    2. Modalities between humans and the environment

        Speech interfaces

        Visual interfaces

        Tactile interfaces

         Multimedia HCI

         Joint handling and synchronization  of interface modalities

    3. Speech Interfaces

        Speech communication

    4. Visual Interfaces

         UI design principles

    5. Iterative design principles

             Iterative design methods

    6.  User interface techniques 


          Golden rules for design

    7. User interface principles and examples

        Menu systems

        Text dialogues

        Graphical interfaces

        Web interfaces

         Dialogue systems

    8. User interfaces on mobile devices

        General principles

        Operating system dependent issues

        Modality dependent issues

    9. Design guidelines

        Focus-group method

        Conjoint analysis

        Design space analysis

        GOMS model

    10. Usability of websites

        Special user interfaces (e.g. multimedia, groupware)

        Usability for all (W3C WAI)

    11. Evaluation of user interfaces

          Criteria for evaluation

          Methods of evaluation

    12. Result of the evaluation

          Analysis of the evaluation process

          Future design steps

    13. Intelligent enviroments

          location and context-sensitive interfaces

          personalized interfaces

    14. Case studies

         Presentation of practical tasks



    1.     Discussion of the practice tasks

    2.     Visual design process

    3.     Speech dialog design process

    4.     Evaluation

    5.     UX design practices

    6.     User center design in practice

    7.     Review of practice tasks




    9. Method of instruction 2 hour lecture, 1 hour practice per week
    10. Assessment

    During the study period: Solution of a practical problem. The condition of the signature is the successful completion of the practical problem.

    During the exam period: written examination
    11. Recaps The practical problem solution can be presented until the end of the recap period.
    12. Consultations On demand co-ordinated by the lecturers in person or by e-mail.
    13. References, textbooks and resources
    1. Debbie Stone, Caroline Jarrett, Mark Woodroffe, Shailey Minocha: User Interface Design and Evaluation, Morgan Kaufmann, 2005
    2. Jan Borchers: A Pattern Approach to Interaction Design. Wiley, 2001.
    3. Douglas K. Van Duyne, James A. Landay, Jason I. Hong: The Design of Sites, Addison-Wesley, 2003.
    4. Ian Graham: A Pattern Language for Web Usability, Addison-Wesley, 2003.
    5. Dix, A.; Finlay, J.; Abowd, G.; Beale, R.: Human Computer Interaction, Prentice Hall, 2003.
    6. Edwards. A.D.N.: Extra-ordinary Human-Computer Interaction, Cambridge University Press, 1995
    7. Raman, T.V: Auditory User Interfaces, Kluwer Verlag, 1997.
    8. ISO 13407 standard on Human-Centred Design Processes for Interactive Systems
    9. ISO 14915-1:2002 standard on Software ergonomics for multimedia user interfaces


    14. Required learning hours and assignment
    Contact hours 42
    In-term preparation for classes
    Preparation of homework
    Solving the practical problem
    Learning the prescribed matters14
    Preparation for the exam34
    15. Syllabus prepared by

    Géza Németh, Associate Professor, BME TMIT

    Gábor Olaszy,  Professor, BME TMIT

    Bálint Gyires-Tóth, Senior Lecturer, BME TMIT

    Csaba Zainkó, Senior Lecturer, BME TMIT