Budapest University of Technology and Economics, Faculty of Electrical Engineering and Informatics

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    Design

    A tantárgy neve magyarul / Name of the subject in Hungarian: Design

    Last updated: 2010. november 10.

    Budapest University of Technology and Economics
    Faculty of Electrical Engineering and Informatics

    Mérnök informatikus szak

    BSc képzés

    Course ID Semester Assessment Credit Tantárgyfélév
    VISZA085   3/1/0/v 4  
    3. Course coordinator and department Dr. Wiener Gábor,
    Web page of the course www.cs.bme.hu/....
    4. Instructors
    Name

     

    Position

     

    Department

     

    Ernő RUBIK

     

    Professor

     

    Moholy-Nagy University of Art and Design

     

    Zsolt BALOGH

     

    Assoc. professor

     

    Moholy-Nagy University of Art and Design

     

    5. Required knowledge Curiosity and strong interest in the various layers of creative expression from craftsmanship to 3D design are key for this class. Manual skills and preliminary hand-drawing experience are helpful, although not essential.

     

    7. Objectives, learning outcomes and obtained knowledge The aim of this course is to enhance students’ creativity and problem solving skills in 3D, and to provide a holistic visual approach to design and development. The course also explains the sometimes neglected link between physical and virtual reality, revealing the nature and complexity of the creative process that requires harmonious collaboration of software engineers and graphic designers. Furthermore, the course explores practical applications of design in several areas of interest (product design, visual communication, environmental design and beyond). 

     

    This course facilitates creative performance with an artistic approach that broadens students’ available repertoire of cognitive and design skills, thus fostering free association, for original and divergent thinking. To get a deeper understanding of how the artist’s mind works, how to create something that is both functional and aesthetically pleasing for everyday use, how to transfer images onto paper and how to give form to ideas or feelings, students must have visual experience and obtain visual art skills. 

     

    Finally, complex scientific problems require methods that go well beyond the traditional artistic tools of paper and pencil. Such problems are inherently suitable for computer modeling. Constructing 3D models has become a standard practice not only for formulating solutions but even for finding and giving shape to potential problems. 

     

    8. Synopsis a) Creativity

     

     

    Creative skills are becoming increasingly important in a vast array of professional fields (including business, marketing, architecture, etc.) Various methodologies have been proposed to capture and develop creative thinking and problem solving in tertiary education across disciplinary boundaries. This course aims to facilitate creative performance following an artistic approach in order to broaden students’ available repertoire of cognitive and design skills, thus fostering the benefits of free association, original and divergent thinking.

     

     

    1. Design history and theory

       

    2. Free-hand drawing (2D representation of 3D objects) to meet the problem of ‘representation of 3D‘. It is not a question of handicraft but a question of understanding what you see and the structures of nature.

       

    3. Graphic design visual communication, perception and presentation. The aim is not to become a designer but to understand the task.

       

     

    b) Visual experience

     

     

    In order to get a deeper understanding of how the artist‘s mind works, how to create something that is both functional and aesthetically pleasing for everyday use, how to transfer images onto paper and how to give form to ideas or feelings, students must have visual experience and obtain visual art skills.

     

     

    1. Form studies creating forms without function, using formable materials (e.g. paper, wood). This approaches abstract sculpture with an emphasis on dynamic structures.

       

    2. 3D geometry study to understand the rules of 3D, to build up the ability of seeing with “the mind’s eye” so as to get the mental manifestation of space and objects. For example, when solving the Rubik’s Cube you can’t see it as a whole. You may see a maximum of three sides at a time, therefore you need to know the positions of the unseen elements by heart. The challenge is to mentally reconstruct its structure.

       

     

    c) Problem solving in 3D

     

     

    Complex scientific problems require methods that go well beyond the traditional tools of artistic approaches of paper and pencil. These problems are inherently addressed by computer modeling. The construction of 3D models has become a standard practice not only in formulating a solution but also in finding and shaping a potential problem.

     

     

    ·        Computer graphic 2D computer graphic, 3D computer graphic, creating models with graphic art software.

     

     

    The workshop is structured around lectures (focusing on design theory and applications) and individual creative projects in a workshop setting under the guidance of Ernő Rubik. This 4 credit course meets twice a week, alternating between lectures and project work.

     

    9. Method of instruction Lectures

     

    Weeks 1-2

     

    Introduction, aims, methods, grading requirements. 

     

    Weeks 3-4: 

     

    In the first part of the workshop, students get familiar with the history, basic concepts and methods of design. 

     

    Weeks 5-11: 

     

    Introducing notable design projects from around the world, Ernő Rubik and invited guest lecturers discuss themes in descriptive geometry, product design, visual communications, environmental design, exhibition design, computer graphics and related topics. 

     

    Weeks 12-14: 

     

    Student teams present theoretical or practical design aspects they consider relevant to their creative projects. 

     

     

    10. Assessment

    12. Consultations You can reach the instructors at the following e-mail address for consultation:

     

    Ernő Rubik: rubik.erno@gmail.com

     

    Zsolt Balogh: bzsdesign@t-online.hu

     

    13. References, textbooks and resources Design history and theory – handouts

     

    14. Required learning hours and assignment
    Number of contact hours56
    Preparation to the classes 
    Preparation to the tests 
    Homework100
    Assigned reading12
    Preparation to the exam12
    Total180
    15. Syllabus prepared by
    Name

     

    Position

     

    Department

     

    Ernő RUBIK

     

    Professor

     

    Moholy-Nagy University of Art and Design