Budapest University of Technology and Economics, Faculty of Electrical Engineering and Informatics

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    Modeling and animation in 3D Studio Max

    A tantárgy neve magyarul / Name of the subject in Hungarian: Modellezés és animáció 3D Studio Max-ban

    Last updated: 2017. január 18.

    Budapest University of Technology and Economics
    Faculty of Electrical Engineering and Informatics
    Course ID Semester Assessment Credit Tantárgyfélév
    VIAUAV27   4/0/0/v 4  
    3. Course coordinator and department Dr. Mezei Gergely,
    4. Instructors Dr Tibor Kovács, BME AUT
    6. Pre-requisites
    Kötelező:
    NEM ( TárgyEredmény( "BMEVIAUJV21" , "jegy" , _ ) >= 2
    VAGY
    TárgyEredmény("BMEVIAUJV21", "FELVETEL", AktualisFelev()) > 0)

    A fenti forma a Neptun sajátja, ezen technikai okokból nem változtattunk.

    A kötelező előtanulmányi rendek grafikus formában itt láthatók.

    7. Objectives, learning outcomes and obtained knowledge The aim of this course is to get students acquainted with the 3D Studio Max graphics and animation system. The course introduces tools for computer-aided design and production of modern advertising material, as well as for industrial and architectural design. Students will also learn about new methods for visualizing and manipulating data.
    8. Synopsis

    Theoretical: structure of a modell, modelling methods. Layer-oriented 2D design. 2D curves, surfaces. 3D systems: modelling based on mesh, NURBS, patch. Analysis of mesh-based systems. Overview of modelling techniques: point-based, standard primitives, procedural modell creation, 3D scanning. Cameras, perspective projection. Lighting, procedures (gravity, physics, particles). Materials: optical characteristics, material design, shaders.

    Practical: Introduction of 3D Studio Max. UI, viewports, panels, moduls. The theoretical topics are supported by step-by-step examples following instructions of lecturer. 

    1. Requirements, demo animation including the main workflow

    2. Viewports, transformations, navigation, graphical primitives and usage

    3. Basic tools, distribution, alignment, multiplication of objects

    4. Modifier stack, staructure and functionality of stack, cloning

    5. 2D -> 3D conversion, lathe, extrude

    6. 2D -> 3D conversion, loft, loft deformations, examples

    7. Lighting, types of light sources

    8. Materials: types, usage, optical features

    9. Materials II, animation, key frames

    10. Animation, track view, render engines

    11. Hierachy: forward and inverse kinematics

    12. Short lectures I. (NURBS, Low Poly)

    13. Short lectures II. (Camera match, Video Post, Scripts)

    14. Short lectures III. (MassFX, particles)

    Short lectures are distributed uniformly is the semester, so the schedule above can be changed.


    9. Method of instruction Lecture, studens follow instructions, examples of lecturer at laboratory computers.
    10. Assessment

    In lecture term: a small project task (creation of a short animation film) is choosen by students. It has to be presented at the last week before exam term. The succesful presentation is the condition of the signature. Rating of the project is counting int he examination.

    In the exam term: Examination. The closing step of the subject is an exam based on the theoretical and practical materials of the subject. Written exam. 

    11. Recaps Missed project can be supplied at the replacement week, exams can be repeated according to the general rules.
    12. Consultations Consultation can be initiated at the lecturer.
    13. References, textbooks and resources 3D Studio Max Bible
    14. Required learning hours and assignment
    Contact hours56
    Home work24
    Preparation for the exam40
    Sum120